![]() I think they fit well in the current meta. They’re good, but they don’t have the secret ingredient yet that makes them an overtly good stall deck or the next best aggro deck. Bujins don’t normally special summon, and all of the Bujingis are sent from the hand to the Graveyard or Banished directly from it, so they don’t conflict with Emptiness.Īre Bujins the next tier one? Maybe. I would have had more Vanity’s Emptiness if I wasn’t running Vivid Knigh and Call of the Haunted, because I really like the card in the main deck. ![]() I also have been running call in everything lately, so I figured I might as well be consistent. I run it in place of Bujincarnation because it looks scary and performs a similar job. It’s another card that helps Yamato “stay” on the field. ![]() Call buffers the punishment I get from making wrong calls or just not having the right resources. Bujins spend a lot of time anticipating what the opponent will do so that the right Bujingi can be dumped into the graveyard. Should someone ever hurt the family, I think Call of the Haunted is one of those forgotten good cards. A card like Bujingi Centipede is fantastic, but isn’t reliable against them. ![]() With a Bujingi Hare, (Turtle), and 3 Forbidden Lance and MST, you will hopefully have one of those to protect your monsters, and since Necrovalley and Skill Drain hurt the Bujin Family, the two quick-plays will give you options. Torrential isn’t a huge problem because Bujins have this weird ability to place invisible monsters on the field. Things get sticky when you run into bottomless and mirror force. D.Prison, Caius, Fiendish Chain, and Compulse stop mattering while you have it. Since it removes whatever is being targeted from the field, it’s kind of like an Effect Veiler built specifically for Bujins. Vivid Knight can activate Arasuda’s effect on either player’s turn, giving you more control of the Bujingi monsters, and it can protect Yamato while setting up for an Xyz summon. It’s only 1600 on the field, so it’s not particularly threatening, and wasting cards to protect it is counter productive because they should be saved for Yamato in most cases. It’s a quick beater and it can be protected by all of the Bujingi shenanigans. It’s only purpose is that it’s easily searchable by Yamato and Tenki, and it has 1900 attack (2000 with Tenki). Mikizuchi and Arasuda are kind of irrelevant monsters, Mikizuchi especially. Kyle decided to run Bears in his build, so I took a not from him and tried to not go in that direction to give our decks some space. I have 2 Tenki instead of 3 because I’m not running any Bears and I feel like 2 is comfortable because I don’t need to see it all the time. With those 2 concepts in mind, the important thing is finding the right pieces to protect Yamato so that it can do it’s thing.Ģ Tenki and 2 Duality help go after Yamato if you don’t draw it turn one. It thins your deck, organizes your graveyard, and entices your opponent into removing it from the field. Without Bujin Yamato, this archetype would be a terrible waste of time, so it’s obvious why it would need to be at 3. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.Where do you start with Bujins? They have a ton of support, a lot of good cards, and are clearly regarded as a potential “Konami favorite.” But are they Blackwing calibur, Inzektor Calibur, or are they Wind-up calibur? If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.Ĭir is almost always the one to be normal summoned since its effect can extend your plays. Make sure to use a normal summon on the BA monster that you want to activate the sent-to-graveyard effect before making an Xyz/synchro. Libic: Special summon a level 3 DARK Fiend-Type from your hand, but its effects are negated.Cir: Can special summon a BA monster from the grave (other than itself), which includes Dante or Vergil.Alich: Negates 1 face-up monster on the field until the end phase.Farfa: Targets a monster on the field and banish it until the end phase.Scarm: Search for a level 3 DARK Fiend-Type monster from your deck.Quick notes on BA monsters' sent to graveyard effects: Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays. Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect. Burning Abyss main deck monsters are all level 3 and have similar effects.
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